

Having played Symphony of War: The Nephilim Saga recently, I was interested to see how Triangle Strategy’s gameplay would compare to it. I myself didn’t mind that fact, but it’s entirely possible that some players may get bored due to this. However, the plot is riddled with an abundance of JRPG tropes and cliches. As a result, individual playthroughs are completely unique, and provide a valid reason to play through the game a second time.

The choices that you and your party make via the Scales of Conviction – more on that later – genuinely influence the world at large. I will say that the story does get better once you progress onto the actual meat of the game. It is unfathomably dull, and a real chore to sit through. Multiple cutscenes are dedicated to highlighting the same topics, using near identical phrasing, and reaffirming conclusions that the characters have already made. The main drawback of Triangle Strategy’s narrative is its constant need to reiterate its own points. Sadly, it is only the tip of the iceberg. Excessive lore dumps are tedious at the best of times, especially when ladled with political talk, but this was ridiculous. It’s utterly preposterous that Artdink expected new players to be excited about this.

Seriously, you have to sit through roughly an hour of storytelling just to be able to play 20 minutes of the game. Decidedly so, as the entire game can basically be summed up as an endless array of monotonous and exhaustive cutscenes. A slow, and sometimes sluggish affair.Īs fair warning in advance, Triangle Strategy’s story is a real slow burner. It is up to Serenoa, and his allies old and new, to come together to decide the ultimate fate of Norzelia. Alas, as with all things politically, foul play is afoot, and it isn’t long before a new war campaign takes flight. This pairing, along with the discovery of a new iron mine, seems to solidify a new age of tranquillity in the name of prosperity. Serenoa, heir to House Wolffort, and a pivotal member of Glenbrook, finds himself in an arranged marriage to Princess Frederica of Aesfrost. The three, who were in a long-standing conflict named “The Saltiron War”, called as such due to the hostilities over the planet’s rare resources salt and iron, have been at relative peace for a little over 3 decades. Set within Norzelia, the narrative follows the continents three major countries, Glenbrook, Aesfrost, and Hyzante.
